Selasa, 01 Februari 2011

[A600.Ebook] Download PDF Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

Download PDF Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

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Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang



Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

Download PDF Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

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Computer Graphics Using Java 2D and 3D, by Hong Zhang, Y. Daniel Liang

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

  • Sales Rank: #719203 in Books
  • Published on: 2006-12-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.80" h x 1.10" w x 7.90" l, 1.82 pounds
  • Binding: Paperback
  • 632 pages

From the Back Cover

This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation.For computer programmers and engineers, data analysts, graphic designers/animators, and game developers.

About the Author

Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.

Most helpful customer reviews

23 of 23 people found the following review helpful.
A very good book on computer graphics principles
By calvinnme
One of the authors has written several books on Java that were very good, so I was expecting something more than I have been seeing with academic-oriented computer graphics textbooks. So far, I have been quite pleased. The book does a good job of combining the teaching of computer graphics principles with enough of the fundamentals of programming in the Java 2D and Java 3D APIs to make the reader competent in being able to transfer his/her knowledge to other graphics APIs. However, there is just enough of the Java graphical APIs shown to establish basic competency in programming with them, so if what you are really seeking is great ability in Java 2D or Java 3D you should look for other sources of information. There are lots of Java programs demonstrating graphics principles included, just not a detailed explanation of the APIs involved. The only chapter that is a little off is the last one on additional 3D topics. I'm not sure why a section on sound was included in a text on graphics, other than because Java 3D has a sound engine, although it has always proved somewhat unreliable. The table of contents is as follows:

Chapter 1. Overview of Computer Graphics

1.1 Introduction

1.2 Computer Graphics Systems and Related Fields

1.3 Java Programming Language

1.4 Java 2D and Java 3D

Chapter 2. 2D Graphics: Basics

2.1 Introduction

2.1 Introduction

2.2 2D Rendering Process

2.3 2D Geometry and Coordinate Systems

2.4 The Graphics2D Class

2.5 Graphing Equations

2.6 Geometric Models

2.7 Constructive Area Geometry

2.8 General Path

Chapter 3. 2D Graphics: Rendering Details

3.1 Introduction

3.2 Colors and Paints

3.3 Strokes

3.4 Affine Transformation

3.5 Compositions of Transformations

3.6 Transparency and Compositing Rules

3.7 Clipping

3.8 Text and Font

Chapter 4. 2D Graphics: Advanced Topics

4.1 Introduction

4.2 Spline Curves

4.3 Custom Primitives

4.4 Image Processing

4.5 Creating Fractal Images

4.6 Animation

4.7 Printing

Chapter 5. Basic 3D Graphics

5.1 Introduction

5.2 3D Rendering Process

5.3 Java 3D API Overview

5.4 Java 3D Scene Graphs

5.5 The Superstructure

5.6 The Nodes

5.7 The Node Components

5.8 The Structure of a Java 3D Program

5.9 Backgrounds and Bounds

5.10 Compiling Scene Graphs and Capacity Bits

Chapter 6. Graphics Contents

6.1 Introduction

6.2 Points and Vectors

6.3 Geometry

6.4 GeometryInfo

6.5 Primitives

6.6 Fonts and Texts

6.7 Appearance and Attributes

Chapter 7. Geometric Transformation

7.1 Introduction

7.2 3D Affine Transformations

7.3 Transformations in Scene Graphs

7.4 Composite Transforms

7.5 Constructing Geometries with Transformations

Chapter 8. Views

8.1 Introduction

8.2 Projections

8.3 Specification of a View

8.4 Java 3D View Model

8.5 Picking

8.6 Head Tracking

Chapter 9. Lighting and Texturing

9.1 Introduction

9.2 Lights

9.3 Illumination Models

9.4 Material

9.5 Atmospheric Attenuation and Depth Cueing

9.6 Texture Mapping

9.7 Texture Coordinates Generation

Chapter 10. Behavior and Interaction

10.1 Introduction

10.2 Behavior

10.3 Interaction

10.4 Behavior and Picking

Chapter 11. Animation

11.1 Introduction

11.2 Alpha Objects

11.3 Interpolators

11.4 Morphing

11.5 LOD

11.6 Billboard

Chapter 12. Additional 3D Topics

12.1 Introduction

12.2 3D Curves

12.3 Surfaces

12.4 Sound

12.5 Shadows

12.6 Geometry Change

12.7 Off Screen Rendering

12.8 3D Textures

0 of 0 people found the following review helpful.
No Fluff, Clear and Concise Introduction the Java 2D and 3D Interfaces
By ws__
Need to learn Java 2d and you prefer to read a real book: Zhang and Liang's "Computer Graphics Using Java 2D and 3D" is a good choice. It walks you clearly through the relevant interfaces. The code examples are complete (even the imports are included) and they are not downright silly. The information seems to be correct. The authors explain well.

1 of 5 people found the following review helpful.
a very nice book
By James Rolf
This book has lots of good examples. I found the explanations helpful and thought the progression of thought from topic to topic was easy to follow. This is one of the better java3d books that I've seen.

See all 4 customer reviews...

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